I decided to organize the article as follows-
- Introduction to Second Life and the health of its economy
- Creation in Second Life-
- no copy, no transfer rights within the world
- users retain full intellectual property rights
- The Architecture of Second Life-
- similar to an MMORPG
- client program and host/server program
- how actions inputted into client program are processed by the host/server program
- Second Life Copyright problems and Lawsuits-
- Copybot
- the use of rollbacks
- Thomas Simon/Rase Kenzo lawsuit by six copyright holders that resulted in a
- the Alderman vs. Volkov Catteneo/Robert Leatherwood lawsuit
- Linden Labs' usage of contract law to resolve copyright disputes-
- discussion of clauses 4.2, 4.1 and requirements to comply with the DMCA
- Copyright Analysis of Second Life-
- two-tiered nature of these items- graphic representation and the underlying software code
- fixation requirement-
- MAI v Peak
- conceptual separability-
- splitting function of SexGen bed from its appearance?
- substantial similarity-
- abstraction filtration comparison test of Computer Associates International v Altai
- derivative works analysis-
- Microstar v Formgen