Jonathan's shared items

Monday, December 31, 2007

Organization of Second Life Article

I decided to organize the article as follows-

  • Introduction to Second Life and the health of its economy
  • Creation in Second Life-
    • no copy, no transfer rights within the world
    • users retain full intellectual property rights
  • The Architecture of Second Life-
    • similar to an MMORPG
    • client program and host/server program
    • how actions inputted into client program are processed by the host/server program
  • Second Life Copyright problems and Lawsuits-
    • Copybot
    • the use of rollbacks
    • Thomas Simon/Rase Kenzo lawsuit by six copyright holders that resulted in a
    • the Alderman vs. Volkov Catteneo/Robert Leatherwood lawsuit
  • Linden Labs' usage of contract law to resolve copyright disputes-
    • discussion of clauses 4.2, 4.1 and requirements to comply with the DMCA
  • Copyright Analysis of Second Life-
  • two-tiered nature of these items- graphic representation and the underlying software code
  • fixation requirement-
    • MAI v Peak
  • conceptual separability-
    • splitting function of SexGen bed from its appearance?
  • substantial similarity-
    • abstraction filtration comparison test of Computer Associates International v Altai
  • derivative works analysis-
    • Microstar v Formgen

1 comment:

Kurt Hunt said...

I like your careful division of in-world and out-of-world enforcement. It seems likely that any orderly approach to copyright in MMORPGs has to have elements of both. Real-world courts, I think, wouldn't struggle too much to find the authority to rule in the virtual world context, but a good in-world dispute resolution system can definitely help legitimize the virtual goods market (and reduce real-world caseload).

Your Second Life article indicates it's in final form now, so this next bit is mostly just for possible future reference. I just published an article about Second Life that focused a great deal on CopyBot and its implications for the virtual property debate. I only have an abstract online, but I'd be happy to send you a full copy if you're interested in having it on hand. You are, no doubt, not done writing about Second Life.

Coincidentally, I also just published a note on YouTube (focusing on fair use from the user perspective). That one is online: Copyright and YouTube: Pirate's Playground or Fair Use Forum?

Seeing as how you seem to be my research doppelganger (or I'm yours), I'm looking forward to reading more from you.